Each shape / tile can have it´s own map assigned, for example VP Crossmap to randomize bitmaps within each repeated tile, or procedural maps for even further freedom. Use Crossmap for randomized bitmaps or procedural maps and use OmniTiles for any layer within your material.You can modify existing patterns or create entirely new ones. Create any shape and virtually unlimited patterns for use in 3Ds Max or game engines. Onmitiles pattern editor makes creating patterns easy: Create any shape by simply drawing lines along the edges of your tile. VizPark Omnitiles Use new, unique patterns for floors and grounds with VizPark's Omnitiles. Use these patterns in 3ds Max or game engines to create better looking unique patterns in your visualizations. With the Omnitiles pattern editor, you can create and shape a virtually unlimited number of patterns. VizPark's Omnitiles allows patterns other than the basic square to be introduced to your visualizations.
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